Or you might use something like the gambling downtime activity from Xanathar's Guide to Everything.įor 3 dragon ante, and possibly some of the other in-setting games, you could even shop around and try to find the real-world version of the game and then just play it - though I recommend that only for role-playing friendly play wherein it doesn't matter which participant actually wins, so it doesn't matter that it's the players playing rather than the characters with whatever skill they are meant to have playing the game. You could just roll a simple contest of whatever ability check seems most relevant (Intelligence if the game is more about strategy than hiding how you feel about how things are going, Charisma if the main way to win is to convince your opponents you feel differently about the state of the game than you do, Dexterity if finesse is involved in how to win, and so on) with proficiency bonus added if the character is proficient in the tools relevant to the game. Then, why kind of rolls are best to use depends on what the details of those reasons why it matters how the game goes are. Rolls only need to come into play if there are reasons that it matters how the game goes and the outcome of the game is uncertain. You don't necessarily need to have any rolls at all. Phandelver and Below: The Shattered Obelisk Mordenkainen Presents: Monsters of the Multiverse
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |